By Scott Schweinfurth
Name of board game: King of Tokyo
Type of game: King of the Hill
In King of Tokyo, you play a kaiju (a giant monster, ex: Godzilla, Mothra, Gamera, etc.) battling the other kaiju around the table for supremacy in the areas in and around Tokyo.
King of Tokyo is often described as monster Yahtzee, and I can see why. You roll a set of six custom dice, keep the ones you want to use, and re-roll the ones you didn’t want. After three rolls, you apply the effects on the dice to try and gain energy, fight the other monsters, heal your wounds from previous fights, and, most importantly, gain victory points.
There are two ways to win King of Tokyo: you either amass 20 victory points or eliminate the other monsters. Points can be gained either by rolling them and collecting sets, or entering Tokyo and drawing the attention (and attacks) from the other players.
I love King of Tokyo! It’s a fun “press your luck” kind of game where you have to do your best to deal with whatever the dice have given you on any given round. One of the best things is that there are so many different strategies that could lead to victory. Are you going to run right into the city and try to avoid the other player’s attacks while gaining victory points, or maybe stay out of the city, gain energy and buy extra powers for your monster to try and eliminate the others and win that way. I have found it’s probably not best to come in with a set strategy as the dice can defy all of your best intentions.
I do think it’s worth mentioning that I play with the “Power up” expansion. I think this adds a fun layer to the game by making all of the monsters feel unique. I am fully in agreement with those who say this expansion is such a vital part of my experience that it should be included in the base game.
Overall, King of Tokyo is a fun, light game that most people will find something to enjoy!
I would rate this game a 5 out of 5 hands.