By Scott Schweinfurth
Name of game: Tiny Epic Galaxies
Type of Game: Strategy
“In Tiny Epic Galaxies, each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take, such as moving a spaceship, increasing your culture or energy resources, or advancing your political or economic influence over newly discovered planets.”
Tiny Epic Galaxies was my first foray into the “Tiny Epic” series, a series designed to have a big game in a small box, and Galaxies lives up to it. There is so much to Galaxies that I have played it multiple times and never had the same experience. Each turn you roll dice (the number of which is determined by your faction’s level) and decide which to activate. You need to upgrade your faction while colonizing planets all while keeping an eye on what your opponents are doing. Probably the thing I like most about this game is your ability to “follow”. Anytime an opponent activates one of their dice, you can spend some of your resources to do the same thing. This means that, unlike other games where other player’s turns can be very passive, you are paying a ton of attention to what others are doing to see if you want to do it, too. This puts added importance to your choices since you need to make sure you’re not just handing an opponent the way to beat you.
Tiny Epic Galaxies is a fun game that even comes with a fantastic solo mode, for when you can’t get a group together. I can definitely say that while Tiny Epic Galaxies was my first Tiny Epic game, it won’t be my last!
5 out of 5