Rating: 5 out of 5 hands
A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else’s, but as the board fills up this becomes harder because there are fewer empty spaces left… and another player’s tile may also extend your own path in a direction you’d rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.
Tsuro is a tile laying game where the goal is to be the last dragon standing. Players take turns placing tiles on the board which will connect to the path they are currently on. Then move your piece along the new section of the path. If the tile you played connects your path on two sides, you will continue moving through the path line until it comes to an end. You want to try and avoid going the edge of the board and being eliminated.
Tsuro is fun because you are working on your path while the other players work on theirs. It is common at the beginning of the game for you to not have much to do with the other players, but as tiles get placed, the open spots for your piece to go become fewer and you have to pick your tiles carefully, and tiles placed by the other players that continue your path will move you along. Many have been the games where I start warning players away from “my section” of the board.
Tsuro is an elimination game, which I normally take issue with, but the games are so short that I don’t think it’s as big of a deal here. Tsuro is a great light game that is almost zen in its puzzle and I love introducing new board game players too.