ABOUT US

5 Wits is live-action, interactive adventure.

Since 2004, we’ve been creating high-tech, engaging interactive experiences in which our guests play a starring role. We call these experiences “adventures.” An adventure places guests in real life, physically immersive sets – no virtual reality screens here! During your adventure, you’ll get hands-on to an extreme, but be careful: your performance determines the outcome of the adventure. Failure IS an option!

Unless you’ve visited us before, you haven’t experienced anything like it!

Taking place in painstakingly detailed, theme park-style environments, 5 Wits adventures feature synchronized sound and lighting, elaborate special effects, and characters that respond to your presence and performance.

IS 5 WITS AN ESCAPE ROOM?

Nope!

In fact, with over 20 years in business, 5 Wits has been around since before escape rooms were invented. While there are a few similarities, mostly around the idea of interacting with your environment, there are more differences than not. If you enjoy escape rooms, you’ll love 5 Wits! However, you should expect a very different experience. Use the interactive guide below to learn what separates us from an escape room.

THE DIFFERENCE

01

Your objective is to get out in a given time. You may or may not get to the end.

01

Your objective is get the best possible outcome to the story. You always get an ending. Not all endings are good.

02

The focus is always about puzzles.

02

A wide variety collaborative games, tasks, challenges, dramatic special effects, and more (yes, sometimes there are puzzles too!)

03

Typically hour long experiences confined to one or two rooms.

03

Each experience takes between 30 – 40 minutes on average (there is no specific set time), with each single adventure spanning several rooms over thousands of square feet.

04

Built to be played until they are solved. Themes are usually changed out every three to six months.

04

Multiple endings, score system, hidden content, and variables mean each story is designed to be played over and over again.

05

Staff will set up and reset rooms, then monitor your progress and assist you with hints as needed.

05

Controlled entirely by computer, zero staff intervention. Adventures are flexible in difficulty and will become easier or harder to adapt to the group.

06

General admission grouping – your group works with others, or you may purchase all the tickets in a time slot.

06

All admissions are private to just your group, included in the ticket price.

07

Light to moderate emphasis on set design and themed elements.

07

Theme park level emphasis on set design, with special effects, synchronized soundtracks, and theatrical lighting.

01

Your objective is to get out in a given time. You may or may not get to the end.

01

Your objective is get the best possible outcome to the story. You always get an ending. Not all endings are good.

02

The focus is always about puzzles.

02

A wide variety collaborative games, tasks, challenges, dramatic special effects, and more (yes, sometimes there are puzzles too!)

03

Typically hour long experiences confined to one or two rooms.

03

Each experience takes between 30 – 40 minutes on average (there is no specific set time), with each single adventure spanning several rooms over thousands of square feet.

04

Built to be played until they are solved. Themes are usually changed out every three to six months.

04

Multiple endings, score system, hidden content, and variables mean each story is designed to be played over and over again.

05

Staff will set up and reset rooms, then monitor your progress and assist you with hints as needed.

05

Controlled entirely by computer, zero staff intervention. Adventures are flexible in difficulty and will become easier or harder to adapt to the group.

06

General admission grouping – your group works with others, or you may purchase all the tickets in a time slot.

06

All admissions are private to just your group, included in the ticket price.

07

Light to moderate emphasis on set design and themed elements.

07

Theme park level emphasis on set design, with special effects, synchronized soundtracks, and theatrical lighting.