ABOUT US

5 Wits is live-action, interactive adventure.

Since 2004, we’ve been creating high-tech, engaging interactive experiences in which our guests play a starring role. We call these experiences “adventures.” An adventure places guests in real life, physically immersive sets – no virtual reality here! Your group will encounter hands-on tasks, puzzles, and challenges, but be careful: your performance determines the outcome of the adventure. Failure IS an option!

Unless you’ve visited us before, you haven’t experienced anything like it!

Taking place in painstakingly detailed, theme park-style environments, 5 Wits adventures feature synchronized sound and lighting, elaborate special effects, and characters that respond to your presence and performance.

IS 5 WITS AN ESCAPE ROOM?

The short answer: no.

While 5 Wits is similar to an escape room in that it is an interactive experience, there are several major differences. First opening in 2004 in Boston, 5 Wits is considered the first of these types of attractions (escape games did not appear until 2007, and not in the US until much later.) If you enjoy escape rooms, you’ll love 5 Wits! However, you should expect a very different experience. Use the interactive guide below to learn what separates us from an escape room.

THE DIFFERENCE

01

Typically escape-driven; your objective is to get out in a given amount of time and you may or may not get to the end.

01

Story-driven; escaping is not the objective. You always get to the end, but that doesn’t mean you won – there are different endings to each story.

02

Puzzles are typically nonlinear – you are given all the pieces and the challenge lies in figuring out what to do with them.

02

Mix of linear puzzles, games, and physical activities. The challenge is less about figuring out what to do and more about doing it.

03

Timed schedule. Each room takes between 8 – 12 people every 60 to 90 minutes.

03

5 Wits does not have timed schedules or reservations (except our Foxboro venue.) Just show up whenever you like. Our venues are built to handle large crowds quickly – some locations can accommodate more than 2,300 people a day!

04

Typically hour long experiences confined to one room.

04

Typically 30 minute experiences (45-60 minutes in Foxboro), with each single adventure spanning several rooms over thousands of square feet.

05

General admission grouping – your group works with others, or you may purchase all the tickets in a time slot.

05

General admission grouping – your group works with others, or you may purchase a private admission for an additional fee (no need to buy all the tickets available!)

06

Staff will set up and reset games, then monitor your progress and assist you with hints as needed.

06

Controlled entirely by computer, not staff. Adventures are flexible in difficulty and will become easier or harder to adapt to the group.

07

Light to moderate emphasis on set design and themed elements.

07

Theme park level emphasis on set design, with special effects, synchronized soundtracks, and theatrical lighting.

08

Built to be played until they are solved. Themes are usually changed out every three to six months.

08

Multiple puzzle solutions and endings, score system, variable difficulty, and hidden secrets. Adventures are meant to be played more than once and are not changed out as frequently.

01

Typically escape-driven; your objective is to get out in a given amount of time and you may or may not get to the end.

01

Story-driven; escaping is not the objective. You always get to the end, but that doesn’t mean you won – there are different endings to each story.

02

Puzzles are typically nonlinear – you are given all the pieces and the challenge lies in figuring out what to do with them.

02

Mix of linear puzzles, games, and physical activities. The challenge is less about figuring out what to do and more about doing it.

03

Timed schedule. Each room takes between 8 – 12 people every 60 to 90 minutes.

03

5 Wits does not have timed schedules or reservations (except our Foxboro venue.) Just show up whenever you like. Our venues are built to handle large crowds quickly – some locations can accommodate more than 2,300 people a day!

04

Typically hour long experiences confined to one room.

04

Typically 30 minute experiences (45-60 minutes in Foxboro), with each single adventure spanning several rooms over thousands of square feet.

05

General admission grouping – your group works with others, or you may purchase all the tickets in a time slot.

05

General admission grouping – your group works with others, or you may purchase a private admission for an additional fee (no need to buy all the tickets available!)

06

Staff will set up and reset games, then monitor your progress and assist you with hints as needed.

06

Controlled entirely by computer, not staff. Adventures are flexible in difficulty and will become easier or harder to adapt to the group.

07

Light to moderate emphasis on set design and themed elements.

07

Theme park level emphasis on set design, with special effects, synchronized soundtracks, and theatrical lighting.

08

Built to be played until they are solved. Themes are usually changed out every three to six months.

08

Multiple puzzle solutions and endings, score system, variable difficulty, and hidden secrets. Adventures are meant to be played more than once and are not changed out as frequently.